Lunes, Agosto 29, 2016

Lesson 8



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Teaching with Contrived experiences
-          The model of the atom, the globe, the planetarium, the stimulated election process and the preserved specimen fall under contrived experiences, the second band of experiences in Dale’s Cone of Experiences.
What are Contrive experiences?
-          are used as substitutes for real things when it is not practical or not possible to bring or to the real thing in the classroom. These contrive experiences are designed to stimulate to real-life situations.
-          The atom, the planetarium are classified as models. A model is a “reproduction of real thing in a small scale, or large scale, or exact size-but made of synthetic materials. It is substitute for a real thing which may or may not be operational”.
-          The planetarium may also be considered a mock up. A mock up is arrangement of real device or associated devices, displayed in such way that representation of reality is created. The planetarium is an example of a mock up.
In the sense that the order or the arrangement of the planets is shown and the real process of the planets rotation on their axis and the revolution of the planets around the sun are displayed
The preserved specimens fall under specimens and objects. A specimen is any individual or item considered typical of a group, class or whole. Objects may also include artifacts displayed in museum or objects displayed in exhibits or preserved insects in science.
The school election process described above is a form of simulation. Simulation is a “representation of manageable real event in which the learner is an active participant engaged in learning behaviour or in applying previously acquired skills or knowledge.”
Is there a difference between a game and simulation? Game is played to win while simulation need not have a winner. Simulation, seem to be more easily applied to the study of issue rather than to processes.
-          Why do we make use of contrived experiences?
1.      Overcome limitation of space and time.
2.      To “edit” reality for us be able to focus on parts or process of a system that we intend to study.
3.      To overcome difficulties of size.
4.      To understand the inaccessible.
5.      Help the learners understand abstractions.
We use simulations and games to make our classes interactive and to develop the decision making skills and knowledge construction skills of our students.
Ten general purposes of simulation and game in education.

1.      To develop changes in attitudes

Lesson 7


 
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Direct, Purposeful experience
-          An ounce of EXPERIENCE is BETTER than TON of THEORIES – JOHN Dewey
Introduction
-          After seeing instructional materials as whole, let us single out direct, purposeful experiences as instructional materials, the most real in Dale’s Cone of Experience, let’s learn how they could be effectively use for  instruction
Direct, purposeful experiences
-          Concrete and first hand experiences that make up our foundation of learning.
-          Rich experiences that our senses bring from which we construct the ideas, the concepts, the generalization that give meaning and order to our lives. (DALE 1969)
Examples
-          Preparing meals                             -  Performing a laboratory
-          Making a piece of furniture                       - delivering a speech
Indirect experiences
-          Experience of other that we observe, read or hear about.
-          Not our own experiences, but still experiences in the sense that we see, read, hear about them.
-          Not firsthand but rather vicarious.
Examples
-          Watching film        -  reading
Direct experiences As Purposeful
-          Experiences that are internalized in the sense that these experiences involve the asking of question that have significance in the life of the person undergoing the direct experience.
-          Experiences are undergone in relation to a purpose.
-          It is done in relation to a certain learning objective.
Implication to the teaching process
-          Give students opportunities to learn by doing.
-          Let us make use real things as instructional materials for as long as we can.
-          Let us help students develop the 5 senses to the full.

-          Let us guide our students so that they can draw meaning from their first hand experiences and elevate their level of thinking.

Lesson 6


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Using and evaluating instructional materials
-          “You should have a good idea of your destination, both in the over-all purposes of education and in the everyday work of your teaching. If you do not know where you are going, you cannot properly choose a way to get there,”
Instructional materials
-          These are devices that assist the facilitator in teaching-learning process. Instructional materials are not self-supporting; they are supplementary training devices.
Selection of materials
-          Does the material give a true picture of ideas they present? To avoid misconceptions, it is always good to ask when the materials produce.

-          Does the material contribute meaningful content to the topic under study? Does the material help you achieve the instructional objective?


-          Is the material aligned to the curriculum standards and competencies?

-          Is the material culture bias?

-          Is the material appropriate for the age, intelligence, and experience of the learners?

-           Is the physical condition of the material satisfactory? An example, is a photography properly mounted?

-          Is there a teacher’s to guide to provide a briefing for effective use?  The chance that the instructional material will be used to the maximum and the optimum is increased with a teacher’s guide.

-          Can the materials in question help to make students better thinkers and develop their critical faculties? With exposure to mass media, it is highly important that we maintain and strengthen our rational powers.

-          Does the use of material make learners collaborate with one another?

-          Does the material promote self-study?

-          Is the material worth the time, expense and effort involved? A fieldtrip, for instance requirements such time, effort, and money.

-          It is more effective than any other less expensive and less demanding instructional material that can take its place? Or is there a better substitute?

The proper use of materials
“It is nothing to select a good instructional materials; it is another thing to use it well.”
o   Hayden smith and Thomas Nagel (1972) book author on instructional media.
Prepare yourself - You should know your lesson objective and what you expect from the class after the session and why you have selected such particular instructional materials.
Prepare your student - set class expectations and learning goals. Motivate them and keep them interested and engage.
Present the material - present the material under the best possible conditions. Using media and materials, especially if they are mechanical in nature, often requires rehearsal and a carefully planned performance.
Follow up - you use the instructional material for the attainment of a lesson objective.
The materials that we select must:
-          Give a true picture of the ideas they present.

-          Contribute to the attainment of the learning objective.

-          Be appropriate to the age, intelligence, experience of the learners.

-          Be in good and satisfactory condition.

-          Be culture sensitive and gender sensitive.

-          Provide for a teacher’s guide.

-          Help develop the critical and creative thinking powers of students.

-          Promote collaborative learning

-          Be worth the time, expense and effort involved.

For optimum use of the instructional material, it is necessary that the teacher prepares:
-          Herself

-          Her students


-          The instructional material and does follow up

-          Promote independent study

9 instructional events by Robert Gagne
-          Gain attention

-          Inform learner of objectives

-          Stimulate recall of prior learning

-          Presents stimulus materials

-          Provide learner guidance

-          Elicit performance

-          Provide feedback

-          Asses performance

-          Enhance retention transfer

There is no such thing as best instructional material! No instructional materials, no matter how superior, can the take place of an effective teacher

Martes, Agosto 9, 2016

Lesson 5


                                     Cone of Experience


The Cone of Experience is a visual model, a pictorial device that presents bands of experience arranged according to degree of abstraction and not degree of difficulty. The farther you go from the bottom of the cone, the more abstract the experience becomes.
Dale (1969) asserts that:
The pattern of arrangement of the bands of experience is not difficulty but degree of abstraction – the amount of immediate sensory participation that is involved. A still photograph of a tree is not more difficult to understand than a dramatization of Hamlet. It is simply in itself a less concrete teaching material than the dramatization. (Dale, 1969)
Dale further explains that “the individual bands of the Cone of Experience stand for experiences that are fluid, extensive, and continually interact” (Dale, 1969) It should not be taken literally in its simplified form. The different kinds of sensory aid often overlap and sometimes blend into one another. Motion pictures can be silent or they can combine sight and sound. Students may merely view a demonstration or they may view it then participate in it.
Does the Cone of Experience mean that all teaching and learning must move systematically from base to pinnacle, from direct purposeful experiences to verbal symbols? Dale (1969) categorically says:
…. No. we continually shuttle back and forth among various kinds of experiences. Every day each of us acquires new concrete experience – through walking on the street, gardening, dramatics and endless other means. Such learning by doing, such pleasurable return to the concrete is natural throughout our lives – and at every age level. On the other hand, both the older child and the young pupil make abstractions every day may need in doing this well.
In our teaching, then, we do not always begin with direct experience at the base of the Cone. Rather, we begin with the kind of experience that is most appropriate to needs and abilities of particular learner in a particular learning situation. Then, of course, we vary this experience with many other types of learning activities. (Dale, 1969)
One kind of sensory experience is not necessarily more educationally useful than another. Sensory experiences are mixed and interrelated. When students listen to you as you give your lecturette, they do not just have an auditory experience. They also have visual experience in the sense that they are “reading” your facial expressions and bodily gestures.We face some risk when we overemphasize the amount of direct experience to learn a concept. Too much reliance on concrete experience may actually obstruct the process of meaningful generalization. The best will be striking a balance between concrete and abstract, direct participation and symbolic expression for the learning that will continue throughout life.
It is true the older a person is, the more abstract his concepts are likely to be. This can be attributed to physical maturation, more vivid experience and sometimes greater motivation for learning. But an older student does not live purely in his world of abstract ideas just a child does not live only in the world of sensory experience. Both old and young shuttle in a world of the concrete and the abstract.
What are these bands of experience in Dale’s Cone of Experience? It is best to look back at the Cone itself. But let us expound on each of them starting with the most direct.
DIRECT PURPOSEFUL EXPERIENCE – these are first hand experiences which serves as the foundation of our learning. We build up our reservoir of meaningful information and ideas through seeing, hearing, touching, tasting and smelling. In the context of the teaching-learning process, it is learning by doing. If I want my student to learn how to focus in compound light microscope, I will let him focus one, of course, after I showed him how.
CONTRIVED EXPERIENCES – in here, we make use of a representative models or muck up of reality for practical reasons and so that we can make the real-life accessible to the students’ perception and understanding. For instance a mock up of Apollo, the capsule for the exploration of the moon, enable the North America Aviation Co. to study the problem of the lunar flight.
Remember how you were thought to tell time? Your teacher may have used a mock up, a clock, whose hands you could turn to set the time you were instructed to set. Simulations such as playing “sari-sari” store to teach subtracting centavos from peso is another example of contrive experience. Conducting election of class and school offers by simulating how local and national elections are conducted is one or more example of contrived experience.
DRAMATIZED EXPERIENCE – by dramatization, we can participate in reconstructed experience, even though the original event is far removed from us in time. We relive the outbreak of the Philippine revolution by acting out the role of the characters in a drama.
DEMONSTRATIONS – it is a visualized explanation of an important fact, idea or process by the use of photographs, drawings, films, displays, or guided motions. It is showing how things are done. A teacher in Physical education shows the class how to dance tango.
STUDY STRIPS – these are excursions, educational trips, and visits conducted to observe an event that is unavailable within the classroom.
EXHIBITS – these are displays to be seen by spectators. They may consist of working models arranged meaningfully or photographs with models, charts, and posters. Sometimes exhibits are “for your eyes only”. There are some exhibits, however, that include sensory experiences where spectators are allowed to touch or manipulate models displayed.
TELEVISION AND MOTION PIUCTURES – television and motion pictures can reconstruct the reality of the past so effectively that we are made to feel that we are there. The unique value of the messages communicated by film and television lies in their feeling of realism, their emphasis on person and personality, their organized presentation, and their ability to select, dramatize, highlight, and clarify.
STILL PICTURES, RECORDINGS, RADIO – these are visual and auditory devices which may be used by an individual or a group. Still pictures lack the sound and motion of a sound film. The radio broadcast of an actual event may often be likened to a televised broadcast minus its visual dimension.
VISUAL SYMBOLS – there are no longer realistic reproduction or physical things for these are highly abstract representations. Examples are charts, graphs, maps and diagrams.
VERBAL SYMBOLS – they are not like the objects or ideas for which they stand. They usually do not contain visual clues to their meaning. Written words fall under this category. It may be a word for a concrete object (book), an idea (freedom of speech), a scientific principle (the principle of balance), a formula (e=mc2).
What are the implications of the Cone of Experience in the teaching-learning process?
1.       We do not use only one medium of communication in isolation. Rather we use many instructional materials to help the learner conceptualize his/her experience.
2.       We avoid teaching directly at the symbolic level of thought without adequate foundation of the concrete. Learners’ concepts will lack deep roots in direct experience. Dale cautions us when he said: “These rootless experiences will not have the generative power to produce additional concepts and will not enable the learner to deal with the new situations that he faces” (Dale, 1969).
3.       When teaching, we don’t get stuck in the concrete. Let us strive to bring our students to the symbolic or abstract level to develop their higher order thinking skills.

Lunes, Agosto 8, 2016

Lesson 4

                                       
                            Systematic approach to Teaching

As depicted in the chart, the focus of systematic instructional planning is the learner. Instruction begins with the definition of instructional objectives that consider the learner’s needs, interests and readiness. On the basis of these objectives, the teacher selects the appropriate teaching methods to be used and, in turn, based on the teaching method selected, chooses also the appropriate learning experiences and appropriate materials, equipment and facilities.

The use of learning materials, equipment and facilities necessitates assigning the appropriate personnel to assist the teacher and defining the role of any personnel involved in the preparation, setting and returning of these learning resources. (In some school settings, there is a custodian / librarian who take care of the learning resources and / or technician who operate the equipment while teacher facilities.) The effective use of learning resources is dependent on the expertise of the teacher, the motivation level or responsiveness, and the involvement of the learners in the learning process. With the instructional objective in mind, the teacher implements planned instruction with the use of the selected teaching method, learning activities, and learning materials with the help of other personnel whose role has been defined by the teacher.

Will the teacher use direct instruction or indirect instruction? Will he / she teach using the deductive on the inductive method? It depends on his/her instructional objective, nature of the subject matter, readiness of students and the facilitating skills of the teacher himself or herself.

Examples of learning activities that the teacher can choose from, depending on his/her, reporting and doing presentation, discussing, thinking, reflecting, instructional objective, nature of lesson content, readiness of the students, are reading, writing, interviewing dramatizing, visualizing, creating judging and evaluating.

Some examples of learning resources for instructional use are textbooks, workbooks, programmed materials, computer, television programs, video clips, flat pictures, slides and transparencies, maps, charts, cartoons, posters, models, mock ups, flannel board materials, chalkboard, real objects and the like.

After instructional, teacher evaluates the outcome of instruction. From the evaluation result, teacher comes to know if the instructional objective was attained. If the instructional objective was attained, teacher proceeds to the next lesson going through the same cycle once more. If instructional objective was not attained, then teacher diagnoses what was not introduce a remedial measure for improved student performance and attainment of instructional objective. This way no learners will be left behind.

Lesson 3


THE ROLES OF EDUCTIONAL TECHNOLOGY IN 

LEARNING



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From the tradition point of view, technology serves as source and presenter of knowledge. It is assumed that “knowledge is embedded in the technology ( e.g the content presented by films and programs or the teaching sequence in programmed instruction ) and the technology present that knowledge to the student ( David H. Jonassen, et al, 1999 )

Technology like computers is seen as a productivity tool. The popularity of word processing, databases, spreadsheets, graphic programs and desktop publishing in the 1980s points to this production role of educational technology.

With the eruption of the INTERNET in the mid 90s communications and multimedia have dominated the role of technology in the classroom for the past few years.
From the constructivist point of view, educational technology serves as learning tools that learners learn with. It engages learners in “active, constructive, intentional, authentic, and cooperative learning. It provides opportunities for technology and learner interaction for meaningful learning. In this case, technology will not be mere delivery vehicle for content. Rather it is used as facilitator of thinking and knowledge construction.
From a constructivist perspective, the following are roles of technology in learning: (Jonassen, et al 1999)
·         Technology as tools to support knowledge construction:
-          For representing learner’s ideas understanding and beliefs.
-          For producing organized, multimedia knowledge bases by learners.
·         Technology as information vehicles for exploring knowledge to support learning – by – constructing:
-          For accessing needed information
-          For comparing perspectives, beliefs and world views
·         Technology as context to support learning – by – doing:
For representing and simulating meaningful real – world problems, situations and contexts
-          For representing beliefs, perspective, arguments, and stories of others
-          For defining a safe, controllable problem space for student thinking
·         Technology as a social medium to support learning by conversing:
-          For collaborating with others
-          For discussing, arguing, and building consensus among members of a community
-          For supporting discourse among knowledge – building communities
·         Technology as intellectual partner (Jonassen 1996) to support learning – by – reflecting:
-          For helping learners to articulate and represent what they know
-          For reflecting on what they learned and how they came to know it
-          For supporting learners internal negotiations and meaning making
-          For constructing personal representations of meaning
               -    For supporting mindful thinking